Guest Adrian Posted November 27, 2017 Report Share Posted November 27, 2017 Hi, So I used to be able to do this but our project has gotten a lot bigger since. Currently in Unity if I have two scenes active in editor and I pull one asset from one and place it in another (ie. Take Tree1 from Scene1 and place it in scene two) then discard changes to scene1 and save changes to scene2 so they both have a copy of that asset. I used to be able to do this from user1, push changes, then pull down from user2 and all the material links would be fine. Now whenever I try that the material links always seem to be broken for user two. We can reassign them on user2 and they will be fine for then on but then it'll still be broken for user3,4, and so on. Has anyone experienced this at all? Or do you think this is more of a Unity issue that I should take to those forums? Thanks, Adrian Link to comment Share on other sites More sharing options...
manu Posted November 28, 2017 Report Share Posted November 28, 2017 Hi Adrian, I believe this is more a Unity issue rather than a Plastic SCM one. I'm afraid we are not in charge of what's written inside the files, if the links are broken I think it's Unity the one you need to ask. Link to comment Share on other sites More sharing options...
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