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making sure artists checkout files


sschoellhammer

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Hello there,

I'm totally new to plastic so please forgive any stupid questions.

We'd like to use plastic for our source assets (maya etc).
Is there a way of write-protecting workspace files and unlock them only when the user checks them out? I know p4 is working that way. i.e 

- check out directory /characters/character1, making all those files writable 

- revert unchanged

- commit 

Or how else can I get artists to checkout everything before they start working? :)

Thanks,

seb

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Hi @sschoellhammer,

you can use the following command:

cm uncounchanged . -R

It will undo those items that are checked-out but they are not really having changes.

But, notice Plastic will never create a new file revision with the same file content as the previous one, so even if you have a checked-out item without changes, if you check it in the Plastic SCM server will notice it's unchanged and will skip the checkin operation for it, the undo-checkout will occur for that file and the pending changes view will be cleared.

 

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That one was actually requested for Plastic SCM (plastic.exe) not Gluon as it was not created yet ?

So if you want to can create a new idea referencing that one if you want as you basically want the same thing but in Gluon.

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