Fleer Posted August 17, 2018 Report Share Posted August 17, 2018 Hi there, I'm noticing that new .meta files that Unity generates are being marked as a binary file type, even after I have added the line '.meta:txt' in a filetypes.conf file in a plastic-global-config repo. I understand that existing files of that type are not covered by the rules, but this is affecting newly generated .meta files. Any suggestions on what I might be doing wrong? Link to comment Share on other sites More sharing options...
calbzam Posted August 20, 2018 Report Share Posted August 20, 2018 Hi, The "filetypes.conf" is a client-side configuration file so when you add a new file to version control you can determine the file type. If the file is already under version control you can change the revision type via GUI or via command line, you can run something like: dir /S mydir*.meta | cm changerevisiontype-type=txt Regards, Carlos. Link to comment Share on other sites More sharing options...
Fleer Posted August 20, 2018 Author Report Share Posted August 20, 2018 Hi, Thanks for your suggestion, but you'll note that in my original message that I am configuring it globally (as noted under filetypes.conf in https://www.plasticscm.com/documentation/administration/plastic-scm-version-control-administrator-guide.shtml#Chapter16:Configurationfiles) I also mentioned that I understand that only new files are affected by new rules, and this is affecting newly-added files. Link to comment Share on other sites More sharing options...
Fleer Posted August 21, 2018 Author Report Share Posted August 21, 2018 I've found the source of this issue! For some reason I had a local filetypes.conf file in AppData\Local\plastic4 that was overriding the global .meta:txt definition with .meta:bin Everything now works as expected ? Link to comment Share on other sites More sharing options...
calbzam Posted August 21, 2018 Report Share Posted August 21, 2018 Thanks for the update! Link to comment Share on other sites More sharing options...
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