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Exclusive checkouts for each branch?


Etherlord

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Hi,

Locks are normally linked to a workflow where developers are working on the same branch with no mergeable files. The locks are not per branch but per path.

If you are using branches, I guess the files you are modifying are not binary files (because otherwise, they won't be able to be merged) but text files that don't require a lock.

If we would allow locking the same file path in different branches by different users, you will be generating a merge conflict with a not mergeable file (binary).

More info: https://www.plasticscm.com/book/#_locks_only_work_in_single_branch

Regards,

Carlos.

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thx for your reply! :)

We work mostly on the same branch with no mergeable files (we're small game development studio working with UE4), but sometimes it's necessary to make a fully standalone branch for testing some experimental features, like updating to the next UE4 release. In this case lot's of files (both mergeable and non-mergeable) will be affected.

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