holikri Posted March 27, 2019 Report Share Posted March 27, 2019 Hello! After a bad commit(only half of the files were commited from unity), reversed the changeset in Plastic SCM app, but now in Unity i always got the following error: "PlasticSCM : The specified changeset 3 can't be found." it seems changeset are remained in the 3 changeset even the real changeset is on 2 in the app, do i need to do something in Unity to get synced with the cloud changeset? Link to comment Share on other sites More sharing options...
holikri Posted March 27, 2019 Author Report Share Posted March 27, 2019 I got same error in the app when i try to Checkin, is there a way to revert the workspace from changeset 3 to 2? because the changeset 3 is doesn't exist. Link to comment Share on other sites More sharing options...
holikri Posted March 27, 2019 Author Report Share Posted March 27, 2019 I figured out in the branch Explorer i switched the workspace to the latest changeset which was 2, so its now working. Link to comment Share on other sites More sharing options...
calbzam Posted March 27, 2019 Report Share Posted March 27, 2019 Hi, If I properly understand, you removed a changeset from the Plastic GUI but your Unity workspace was still pointing to this changesets and that's the reason for the initial error. After switching your workspace to the last changeset of the branch, your workspace selector was updated and everything started to work again. If you switch your workspace to a branch (not to a specific changeset), and then you remove the last changeset of the branch, your workspace selector should be automatically updated to the previous changeset. But this is not happening if your workspace points to a specific changeset and then you remove it. Regards, Carlos. Link to comment Share on other sites More sharing options...
holikri Posted March 27, 2019 Author Report Share Posted March 27, 2019 Yes you are right. The problem source was, when i setted up the Plastic GUI i created a workspace, so that was my default workspace and from Unity i was committed the project to an another workspace and when i removed the changeset this another workspace was not updated automaticly but after i switched to that workspace than switched to the last existing changeset, all works, so i think in the future it will automaticly update this workspace if i remove changesets. Thank you for your explanation! Link to comment Share on other sites More sharing options...
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