Guest Danny Posted July 2, 2019 Report Share Posted July 2, 2019 Every time I press play in the editor two files get changed. Is there a strategy for dealing with something like this? In Perforce I would put them in a changelist , collapse it, and forget about it until its needed. I can't really ignore.conf them because I need to check in the changes sometimes. thanks! Link to comment Share on other sites More sharing options...
calbzam Posted July 3, 2019 Report Share Posted July 3, 2019 Hi, In the Plastic preferences panel, under "Other options", you can configure the "Pending changes" view to track changes only when the file content changes (but default, it only checks if the timestamp has changed). Regards, Carlos. Link to comment Share on other sites More sharing options...
Danny Posted July 3, 2019 Report Share Posted July 3, 2019 thanks, I think the Unity Plastic SCM plugin is explicitly checking out the .asset or something. I've checked the option you described but the problem still exists any other options? thanks Link to comment Share on other sites More sharing options...
calbzam Posted July 4, 2019 Report Share Posted July 4, 2019 When you modify the assets via the plugin, it internally checks it out so you are sure it's not locked by a different developer. Regards, Carlos. Link to comment Share on other sites More sharing options...
Guest Danny Posted July 4, 2019 Report Share Posted July 4, 2019 Yes I understand that, I'm wondering if there is a way to organize the pending changes so I don't always have 2 files that I have to work around. Thanks Link to comment Share on other sites More sharing options...
calbzam Posted July 4, 2019 Report Share Posted July 4, 2019 The most natural way would be to ignore the changes (if most of the time these changes need to be ignored) and remove them from the ignore list if you need to checkin some new changes. Also, note if you checkin the changes of a cheched-out item with no real changes, a new file revision won't be created in the repository. The "Pending changes" view supports creating custom changelists. Not sure if it would be useful in your scenario https://www.plasticscm.com/documentation/gui/plastic-scm-version-control-gui-guide Regards, Carlos. Link to comment Share on other sites More sharing options...
Danny Posted July 4, 2019 Report Share Posted July 4, 2019 thanks! I've been using Plastic for a few days now and really liking it. Are there any plans to add organizing pending changes into groups (like perforce's changelists) and shelving for the individual pending changelist? Link to comment Share on other sites More sharing options...
calbzam Posted July 5, 2019 Report Share Posted July 5, 2019 Hi, The "Pending changes" view already supports creating custom changelists: https://www.plasticscm.com/documentation/gui/plastic-scm-version-control-gui-guide Regards, Carlos. Link to comment Share on other sites More sharing options...
Danny Posted July 5, 2019 Report Share Posted July 5, 2019 ah very cool, thanks! Link to comment Share on other sites More sharing options...
Danny Posted July 6, 2019 Report Share Posted July 6, 2019 (edited) I can't move these to another changelist and I can't seem to figure out how to check them all out (without navigating to each one), any ideas? thanks Edited July 6, 2019 by Danny more info Link to comment Share on other sites More sharing options...
Danny Posted July 6, 2019 Report Share Posted July 6, 2019 Select them, right click, and press "Apply Local Changes" Link to comment Share on other sites More sharing options...
calbzam Posted July 8, 2019 Report Share Posted July 8, 2019 Thanks for the update Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now