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Danny

Manually mark a delete/add pair as a move?

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The automatic move detect has not worked well for me so I disabled it. I'm wondering if there is a way I can manually select a delete/add pair of files and specify that it is actually a move operation? 

thanks,

 

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Hi,

You can achieve that using the command line, where you can do "cm mv" even after the move was actually done.

 

From the GUI, you can do the moves "beforehand" using CTRL-X/CTRL-V in the Workspace Explorer.

 

Now, would you mind sharing why the move detection didn't work fine for you?

 

Thanks,

 

pablo

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Cool thanks!

move detection had false positives on some of my png files (I've attached one of them below). Can I disable for binaries entirely? 

It would be nice if I could do the 'auto detect move' function on demand (from the right click context menu) for only selected files

image.png.06b80ea8bab7e4e91b1a942b3530e186.png

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That's what you can customize:

 

image.png.66a5523eb985bf7a5758d95093b05543.png

How do you move the pngs? Using some tool? Or directly in Explorer? If the latter, you can always use the Plastic Workspace Explorer for the moves :)

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I move in Unity but I turned the plugin off temporarily because it really slows down editing a prefab. 

I can plan my moves more carefully, no big deal. I work sloppy and fast sometimes, probably not a good practice

thanks!

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Well, we *should* be good detecting moves, but we are better with code because then we can calculate similarity.

 

We have a way to use the NTFS underlying logs to detect moves more precisely, but we never made it public.

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