Jump to content
Sign in to follow this  
Epiczzor

UE4 Integration

Recommended Posts

Hey,

I created a new repository on the cloud server and linked it to my local workspace directly for a Unreal Engine 4 project, currently my team has two members, i set up the project on two PCs, Pushing and Pulling of changes is working flawlessly, but if i or my team mate check out any file, that does not reflect on the UE4 UI or in Gluon/Plastic SCM. Am i missing some settings ?

Share this post


Link to post
Share on other sites

Hi,

- Checkin the UE plugin repo: https://github.com/SRombauts/UE4PlasticPlugin

 Version 1.4.5 2019/04/27 for UE4.22:display locked files, and bay who

- Gluon by default also shows the locked files and by who (not the regular Plastic GUI).

Questions:

1) Are you following a centralized workflow (workspace pointing the cloud repo, not a local one)? 

2) Do you have configured your custom lock rules?

Regards,

Carlos.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...