Jump to content

Force check-in of certain files

Recommended Posts

Hi, on our project we have a bunch of files that are very regularly updated by some automated process in Unity, and they need to be checked in. 

How can we configure plastic to make sure they are actually checked in when people do check in their other files?

I've looked into check-in triggers but it seems that we only have the list of files actually checked in, not all modified files.

Share this post

Link to post
Share on other sites


- Are you refering to the .meta files? They should be automtically handled by the Unity plugin.

- If you mean some custom files, you can use a custom trigger. The trigger can run a "cm status --help" command to get the list of modified files on a specific workspace.



Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...