Savbacsi Posted October 2, 2020 Report Share Posted October 2, 2020 Im currently working on a large project and I made my first push. Is it safe to work on scene/code while it's uploading? Or I should wait till it's finishes Link to comment Share on other sites More sharing options...
calbzam Posted October 5, 2020 Report Share Posted October 5, 2020 Hi, It's not recommened to work in the asset when the checkin is running. How long does the checkin take? Does it fit with your network speed and asset size you are uploading? Regards, Carlos. Link to comment Share on other sites More sharing options...
Savbacsi Posted October 6, 2020 Author Report Share Posted October 6, 2020 23 hours ago, calbzam said: How long does the checkin take? Does it fit with your network speed and asset size you are uploading? Well... hours. Im working in home office currently and the highest available upload speed in my location is only 4 Mb/s. The initial project and asset packages is about 10GB. So you have exactly pointed on the problem. 😅 Anyway thank you for the answer. The only thing i can do is waiting. Link to comment Share on other sites More sharing options...
calbzam Posted October 6, 2020 Report Share Posted October 6, 2020 Are you considering using a local repo so the checkin/update/merge oeprations are faster and then you connect to the remote one just to push/pull your changes? Regards, Carlos. Link to comment Share on other sites More sharing options...
Savbacsi Posted October 6, 2020 Author Report Share Posted October 6, 2020 That is what I'm doing now. Unity --> local --> push/pull. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now