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Plastic SCM Plugin for Unity (Beta) DirectoryNotFoundException unityplastic.dll


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Hey,

if i try to install the asset over the asset manager i get this error:

DirectoryNotFoundException: Could not find a part of the path "D:\XXX\XXXX\Assets\Plugins\PlasticSCM\Editor\PlasticLib\unityplastic.dll".
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
Mono.Reflection.Image.IsAssembly (System.String file) (at <3de0e40306a0441c8137c316760428c2>:0)
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder.IsAssembly (System.String asset) (at <3de0e40306a0441c8137c316760428c2>:0)
SyntaxTree.VisualStudio.Unity.Bridge.AssemblyPostProcessor.IsAssemblyWithSymbols (System.String asset, System.String[] importedAssets) (at <3de0e40306a0441c8137c316760428c2>:0)
SyntaxTree.VisualStudio.Unity.Bridge.AssemblyPostProcessor+<>c__DisplayClass5_0.<OnPostprocessAllAssets>b__0 (System.String a) (at <3de0e40306a0441c8137c316760428c2>:0)
System.Linq.Enumerable+WhereArrayIterator`1[TSource].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
SyntaxTree.VisualStudio.Unity.Bridge.AssemblyPostProcessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPath) (at <3de0e40306a0441c8137c316760428c2>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at <208995a09fe148f5a6f6c571838c154f>:0)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at <208995a09fe148f5a6f6c571838c154f>:0)

I hope someone can help me
 

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Hi,

Even when you got this error during the installation, could you check if you can use the Unity plugin with no issues now?

Sorry for the inconveniences,

Carlos.

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Hello,

Is it possible that you only pressed Update for the plugin in the Package Manager but forgot to press Import after the new version of the plugin was downloaded?

Could you delete the current PlasticSCM folder in the Plugins folder and reimport the plugin from the Asset Store to see if that resolves their issue?

Also please make sure they also have the Version Control package uninstalled too.

Regards,

Carlos.

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