Soumya Posted April 7, 2022 Report Share Posted April 7, 2022 Hello, I am setting up TeamCity with Plastic for CI in our Unity game project. I am using Plastic cloud repository. On running a build config in TeamCity it automatically builds lighting for all scenes and then makes the final build. But during this process it checks out all the scenes in the teamcity local workspace of the project. So I want to automatically revert these Checked out scenes once the build is complete. How should I implement this in TeamCity ? Thank you. Link to comment Share on other sites More sharing options...
Soumya Posted April 7, 2022 Author Report Share Posted April 7, 2022 I was just able to implement this. Yeaaa! Added another build config to TeamCity which runs the "cm unco WorkspacePath" in command line. This new build config gets triggered once the build is complete and reverts all the checked out files during the build process. 1 Link to comment Share on other sites More sharing options...
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