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Issue with Plastic Unreal Setup


Lam0rak

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So I'm having an issue setting up Plastic with Unreal Engine. I have the project inside a downloaded repository. When I try to accept settings I get an error. Here are pictures of both the error and how the files are set up. All I'm looking for is for someone to explain what I'm doing wrong, and how I can set this up correctly. 

Screenshot 2022-07-07 164247.png

Screenshot 2022-07-07 164333.png

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  • 2 weeks later...

 

Hi @Lam0rak,

Can you still experience same thing in the stable network? 

Please close plastic SCM&Editors and add these lines or update the value accordingly in %localappdata%\plastic4\client.conf

<UploadReadPoolSize>1</UploadReadPoolSize>

<Upload_SendDataThreadCount>1</Upload_SendDataThreadCount>

<DownloadPoolSize>1</DownloadPoolSize>

<SocketConnectTimeoutMillisec>15000</SocketConnectTimeoutMillisec>

Please let us know if that resolves the issue.

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  • 2 weeks later...

Ok so it says

"For plasticprotocol (the default) just edit client.conf and/or server.conf (only if you have timeouts during push/pull) and add a new integer value with the following key:

SocketConnectTimeoutMillisec

The value is in milliseconds. If you set it to 0, it will be an infinite timeout."

Ok, so I found the client.conf, which is the image attached right? If so, then I still have no idea what to actually do. "add a new integer value with the following key," is as good as Spanish to me. I have no idea which bit to edit, and how to edit it. Could you please explain further? 

Screenshot 2022-08-03 144014.png

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Hi @Lam0rak,

Please add these lines or update the value accordingly after the line of <DownloadPoolSize>6</DownloadPoolSize>.
Note that you will need to update DownloadPoolSize instead of adding a new element.

<UploadReadPoolSize>1</UploadReadPoolSize>
<Upload_SendDataThreadCount>1</Upload_SendDataThreadCount>
<DownloadPoolSize>1</DownloadPoolSize>
<SocketConnectTimeoutMillisec>15000</SocketConnectTimeoutMillisec>
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  • 2 weeks later...

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