AidanPuche Posted August 1, 2022 Report Share Posted August 1, 2022 I migrated from SVN. In SVN my team had a Multiple Repository. Example. we work with Unreal. And we got diferents Plugins that is all our Game/App in multiples pieces. Not all the team has acces to all the code. And Artist for example, no need source code. I want to setup an architecture in Plastic for that. I need something as this: //Content //Config //Binaries //Plugins / Core <--- this is other Repo / Gameplay <--- this is other Repo / Services <--- this is other Repo And, Can I hide certain folders for certain users? In every plugin, i had this structure: //Plugin /Content /Binaries <--- This folder i want to not Synced if are Programmer /Intermediate /Source <--- This folder i want to hide in non Programmer I could do that in SVN, but i dont know the way to do this on Plastic. Link to comment Share on other sites More sharing options...
Rafael Posted August 3, 2022 Report Share Posted August 3, 2022 Hi, On 8/1/2022 at 2:45 AM, AidanPuche said: / Core <--- this is other Repo / Gameplay <--- this is other Repo / Services <--- this is other Repo You can achieve this by using xlinks, here you can check all the information about them: https://www.plasticscm.com/documentation/xlinks/plastic-scm-version-control-xlinks-guide On 8/1/2022 at 2:45 AM, AidanPuche said: And, Can I hide certain folders for certain users? Yes, you can, you just need to configure path permissions, please check the following scenario of the security guide that is quite similar to what you describe: https://www.plasticscm.com/documentation/security/plastic-scm-version-control-security-guide#Giveaccesstoaparticularpathtoaspecificgroup Regards, Rafael Unity Plastic SCM SupportVirtualize your Workspace. Make it dynamic. Link to comment Share on other sites More sharing options...
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