Oleg Ferapontov Posted September 7, 2022 Report Share Posted September 7, 2022 Have to say that Plastic Application works fine, problem only with Unreal Source Control. Link to comment Share on other sites More sharing options...
SRombauts Posted September 7, 2022 Report Share Posted September 7, 2022 Hello, could you share more details on your setup? Plastic SCM GUI is working fine, but do you know if Plastic SCM is setup to save your credentials? (user/password to connected & authenticated to your server) can you check if you can call "cm" from Windows command line? eg "cm version" in "cmd.exe" or Windows Terminal this is what the plugin is trying to use can you check if you can run "cm status" from within your project? can you please share your log file TheEpicProject/Saved/Logs/TheEpicProject.log I see that you are using Unreal Engine 5.0, under Windows, but looking at the Source Control Login window, I also see that you seem to be using the default Plastic SCM plugin that is completely outdated, that Epic Games brought from UE4 (so it doesn't support UE5). Can you please install into your project the latest version of the Plastic SCM plugin (1.6.2) from https://github.com/PlasticSCM/UEPlasticPlugin#readme? Cheers, Sébastien Link to comment Share on other sites More sharing options...
Oleg Ferapontov Posted September 8, 2022 Author Report Share Posted September 8, 2022 Oh, thank you for detailed answer and mention about new plugin version. We have find out that it was problem with directory, path to project was different to other team installations (too big) and after reinstall it works fine. 1 Link to comment Share on other sites More sharing options...
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