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Plastic SCM in Unity - diff changeset with sandbox ??


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I'm pretty new to Plastic SCM. Just been using it for managing code changes as I develop in Unity.

The built in Plastic SCM in Unity shows me change sets and I know how to diff them.

Is there any way to diff a change set with the current code changes - in the "sand box".

I am completely unfamiliar with the full Plastic SCM program on Windows 10. Because I've only been using the built in Plastic SCM in Unity.

If there are videos, blog articles, manuals or other to read about performing a diff to the "sand box" please advise me.

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