RxMarcus Posted January 3 Report Share Posted January 3 I've started writing a Unity project that has become sort of a "core" codebase that my team would like to use as a foundation for all future game projects we create. I've done various googe searches and have had a hard time understanding how Plastic's approach to this could work. I believe with something like Git, you can use "submodules" or packages in some fashion. In Plastic there are "x-links" but I haven't explored or understood how they work very well (when I google about them I see posts from a decade ago so it makes me wary). With all of that said, I'm looking for some advice in the context of how modern (2023) Plastic works for how I might approach having a base unity project that is brought into multiple other unity projects in the most effective way possible. Thanks in advance! Link to comment Share on other sites More sharing options...
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