Power Jake Posted January 24, 2023 Report Share Posted January 24, 2023 (edited) [unity 2021.3.9f1, plastic scm version 11.0.16.7026, unity version control package 1.17.2] I'll come clean. I was being lazy and not really trying to make sure I was using plastic scm correctly. Now, in the process of cleaning my project and making that right, I have duplicated a ton of files and I'm wondering what to do. I started by reorganizing all of my game's files, which had fallen to madness. I tried to push and got the error found here: Before trying the solution, I noticed that in my recent check-ins I couldn't be bothered to check the boxes on some local changes. Surely nothing can go wrong if I just check them now. I also noted many moves were recorded as deletes+additions. I checked all the changes listed, then started the solution. shelf+revert -> update workspace -> apply shelved changes, but things went wrong before I would check-in. I focused on the unity editor window before closing it or applying shelved changes. I fear this caused it to generate new things that I don't want. My already huge list of changes expanded with new entries I don't understand. And the main problem, there are now a ton of duplicate files. At least one copy in the new and neatly sorted places, and one wherever things used to be. Thankfully, I have a backup of the project in a zip file with correct state. But I need help to fix the workspace and repository before I make it worse. I'm working on my own, so I don't need to worry about messing anybody else up. On reading the linked post again, I realized that solution was for merges getting the problem. I was just doing a normal check-in. Not sure if that changes anything. Edited January 25, 2023 by Power Jake Found I misread the linked post. Problem still stands. Link to comment Share on other sites More sharing options...
ollieblanks Posted March 14, 2023 Report Share Posted March 14, 2023 Sorry for the delay in responding. If you haven't done already, please reach out to support and we will be happy to assist. Link to comment Share on other sites More sharing options...
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