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Posts posted by Xorcist
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It's been a week, are there any Unity reps here that might like to chime in... seems like a pretty egregious issue (is anyone else having issues?).
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I've run GitSync against Azure Devops many times, today I tried to push out a brand new repository and received a 500, details in the log show:
2022-08-30 15:36:01,159 MAXETATECH\JHorvath ERROR sync - Error running sync: The remote server returned an error: (500) Internal Server Error.. StackTrace: at LibGit2Sharp.HttpTransport.NegotiationStepEnd() at LibGit2Sharp.Remote.Upload(PackBuilder pb, IEnumerable`1 updates) at Codice.Foreign.GitPusher.Upload(List`1 updateRefs) at Codice.Client.BaseCommands.Sync.GitSynchronizer.Push(List`1 localChangesetsToPush) at Codice.Client.BaseCommands.Sync.SyncRunner.RunGitSync(SyncStorage storage, String gitMainBranchName, Boolean bJustPrint) at Codice.Client.BaseCommands.Sync.SyncRunner.RunSync(SyncSettings settings, RepositoryInfo repInfo) at Codice.Client.BaseCommands.Sync.SyncRunner.Sync()
Any ideas why this may be? My Azure Devops Personal Access Token has full access rights and is not expired.
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Question... the new GUI does not appear to have Plastic Tube in the sidebar, while the legacy GUI does... is this just an oversight? Plastic Tube is activated in our license.
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So I guess my only "free" option at this point would be to setup cloud edition on both machines and store my code in three places (one of which being offsite and limited to 5GB).
I assume I could purchase a single Enterprise License for $262 a year (and upgrade my existing servers) to continue to work offline (within my own LAN), and of course I could interface that with a free cloud account if I wanted to have offsite repositories.
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Will the new Cloud Edition affect existing free Personal Licenses (which basically use the Team Edition with a single user license)? How long will the Team Edition be supported for? I have my personal license setup on my laptop as well as desktop and regularly sync changes between them for redundancy and to debug my game builds in both environments. Will the Cloud Edition allow me to work completely offline in the same capacity, or will everything need to sync through the cloud server?
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Is there a roadmap to version 9? Just wondering how soon it might be ready.
LibGit2Sharp.HttpTransport.NegotiationStepEnd() Exception
in Git interop
Posted
Yes this is a GitSync operation to an empty Git repo in Azure DevOps, and initially things look good...
Then only at the very end does it fail:
I have attached the debug logs for your reference:
plastic.debug.log.20220914.txt
Not sure how this repo is any different than any of the others I have GitSync-ed previously.