I know this is an old thread, but I just wanted to add that I commonly run into this issue and wish there was a way to merge evil twin directories that have different contents.
I most often run into this when I am ramping up a remote unity contractor, say for instance an audio engineer, and I want them to be able to add their content in an isolated branch without needing them to sync the entire project contents. That in itself would be fine, however a lot of those cases there are a number of third party tools from the asset store that contractor may need. Importing those tools from the asset store to their branch often creates a number of the standard unity directories, plugins, gizmos, ect which of course are already in the core project and causes this merge issue down the line.
Directory Merge Fail
in Branching and merging
Posted
I know this is an old thread, but I just wanted to add that I commonly run into this issue and wish there was a way to merge evil twin directories that have different contents.
I most often run into this when I am ramping up a remote unity contractor, say for instance an audio engineer, and I want them to be able to add their content in an isolated branch without needing them to sync the entire project contents. That in itself would be fine, however a lot of those cases there are a number of third party tools from the asset store that contractor may need. Importing those tools from the asset store to their branch often creates a number of the standard unity directories, plugins, gizmos, ect which of course are already in the core project and causes this merge issue down the line.