During the past few days, we have been having too many situations where we experiment random bugs caused by missing references in Unity, It happens a lot with prefabs, the reason looks to be plastic randomly missing metadata whenever we pull from a different branch. Metadata randomly appears when switching branches/changeset. Is there any way to avoid these problems?
Missing references and .meta appears randomly when switching branches
in Unity 3D
Posted
During the past few days, we have been having too many situations where we experiment random bugs caused by missing references in Unity, It happens a lot with prefabs, the reason looks to be plastic randomly missing metadata whenever we pull from a different branch. Metadata randomly appears when switching branches/changeset. Is there any way to avoid these problems?