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TaylanK

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  1. Hi Carlos, Downgrading did not work either. What finally solved the issue was uninstalling Plastic, manually deleting whatever leftovers remained in the installation folder under program files, and then reinstalling again. I'm perplexed why a routine software update could not sort this out without such intervention and cost me a day to figure out myself.
  2. Hi there. Something went haywire with my plastic installation after upgrading to the latest version: 10.0.16.5432. The installation process itself gave an error saying Plastic SCM service could not be started. Plastic.errors.log file contains the following: 2021-05-12 11:53:23,074 FATAL Daemon - Object reference not set to an instance of an object. 2021-05-12 12:19:44,632 FATAL Daemon - Object reference not set to an instance of an object. Plastic.relevant.log: 2021-05-12 11:53:22,988 INFO Daemon - Initialize Datalayer 2021-05-12 11:53:23,074 FATAL Daemon - Object reference not set to an instance of an object. 2021-05-12 12:19:44,588 INFO Daemon - Initialize Datalayer 2021-05-12 12:19:44,632 FATAL Daemon - Object reference not set to an instance of an object. Trying to start the service manually with plasticd also produces a null reference error. I can start the client just fine, check my credentials with the cloud server (they check out fine), but can't connect. Please help.
  3. It is a dependency injection framework for Unity, called Zenject. The old behaviour was setting prefabs inactive before instantiation, to ensure proper injection/initialization order, then setting them active again. Starting with v6.0 Zenject uses a different workflow for prefabs so it seems this is no longer an issue.
  4. Hi @manu Thanks for the link. It was helpful to see the logs as they helped me solve the issue on my end. Problem was a framework we're using with Unity, frequently manipulating prefabs as they were instantiated, causing Plastic to mark a large number of them as checked out. We were able to resolve it by updating the framework to a newer version that addresses that particular issue. Thanks & cheers, T
  5. Hi, We're using Plastic with a centralized cloud repo (v7.0.16.2192) and have started noticing big lag spikes every time we save any assets. Profiling the editor, I've found Task.Wait() call taking a good chunk of time and freezing the main thread while running, which seems to be related to version control. I am attaching a screenshot of the profiler. The lag spikes have been very frustrating so any help would be deeply appreciated.
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