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Yerendi

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Yerendi last won the day on March 12

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About Yerendi

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  1. I think it is somehow related to type of ignored changes - I have Library folder in hidden changes. Unity makes huge amount of small binary files in this folder (especially in metadata and ShaderCache). If you ever want to reproduce it I think making big fake project in Unity would be good point to start. Anyway, thanks for all your help @danipen!
  2. I think that repro is simple - I've marked this toggle in options few days ago and pending changes get destroyed. Maybe that when pending changes are "destroyed" Options window values overrides cfg file or sth like that.
  3. Ignored changes was set to false in config file but not in Options! Pending changes now works great! After rechecking cfg file I've checked it in PlasticGUI (Pending changes -> Options). In "What to show" tab "Show ignored changes" was checked. Dunno if it's bug that toggle in options overrides value in cfg but now its working!
  4. Yes, ignored changes are disabled. Pending changes view get stopped in the "Finding changes in workspace..." phase - https://gyazo.com/6e49b96ed39303e33c8e7035b031d3f1
  5. Max 6 (in edge cases probably can be more but I didn't find any), in most cases it's folder/folder/folder/folder/target and folder/folder/folder/target. Almost all (99.9%, including ignored ones) are at least folder/target (root/"2nd root"/all files). If it makes any difference I have few big binary files (~100 mb). Edit: If it helps - it's Unity project and Plastic is set in Project folder (so in folder with Assets/Library/ProjectSettings folders).
  6. It's ~45 GB, but 15GB is marked as ignored. With ignored its ~700k files, not ignored is ~90k. Tree is quite simple, sth like main -> task -> subtasks, so I would say deph 3/4 is max.
  7. Disk usage is 0%. cm status --all shows pending changes properly. Also, Gluon shows pending changes properly. It seems like only PlastucGUI has problem with pending changes tab. And this problem only occures on my biggest workspace, other ones (much smaller) works perfectly even on PlasticGUI.
  8. Thanks for response. Sadly, I've already did all of these and it didn't help. Its not really about "improve the pending changes time" because I've left pending changes window for night and nothing happend, just 10GB of DE´╗┐BUG BufferPool.
  9. @danipen, can you give me email adress?
  10. Hi, can you share solution for this problem? I have infinite loadin on plastic GUI -> pending changes and log says 2019-03-11 10:37:22,649 DEBUG BufferPool - -> Entering with name FileTypePredictor (5) 2019-03-11 10:37:22,649 DEBUG BufferPool - Waiting for FileTypePredictor:0 ms 2019-03-11 10:37:22,649 DEBUG BufferPool - <- Releasing with name FileTypePredictor (4) 2019-03-11 10:37:22,649 DEBUG BufferPool - -> Entering with name FileTypePredictor (5) 2019-03-11 10:37:22,649 DEBUG BufferPool - Waiting for FileTypePredictor:0 ms 2019-03-11 10:37:22,655 DEBUG BufferPool - <- Releasing with name FileTypePredictor (4) (almost 1kk lines of log now). I'm able to check-in from cmd but when I need to make more "advanced" operation than simply checkin all it's taking very long time compared with Plastic GUI client.
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