I would like to sync to a fork of Unity's ScriptableRenderPipeline but I am running into problems. The repo does not have any submodules at the moment but as Plastic will also sync to the history it does ask about a number of submodules which it had in the past.
From my understanding I have to create repos for the individual submodules, sync them and add information about the submodules in the gitsync.conf. I might be already off there, this is my first attempt git-syncing anything. Some of the submodules however do not exists anymore and I am unsure how to procede here.
It would be best to ignore the submodules altogether. I'd be very grateful for any hint in the right direction.