Hi!
Not sure exactly how to ask this but we have an issue whereby If I build lighting data in UE4 then push all updates to Plastic the recipients get all the changes except for lightmap data meaning they have to then rebake locally to see light changes which is time costly.
I'm not sure if this is an of issue Plastic, UE4 or user based. Just asking to see if anyone has experienced this before.
Any help appreciated.