afarrell
-
Posts
3 -
Joined
-
Last visited
Posts posted by afarrell
-
-
I have an additional weird find to add to this: If I open her broken prefabs, add an empty gameobject to them, then save the prefab, it reconnects all of the broken attributes. If I then go back in and delete that empty and save the prefab it will revert it back into the broken state. Hopefully this helps figure out what is going on.
-
I just got switched from collaborate to plastic, and am experiencing the exact same issue.
Unity 2021.2.7f1 and Version Control 1.15.12 (but I just upgraded us to 1.15.16 in hopes to fix).
My partner pulled my files, and her project is now a mess of Null References. When you select any of the prefabs that I pushed the inspector fields are just...empty. This happens in both the Project Window when the prefab is selected and when the asset is dragged into a scene. What is even weirder is that if you double click her prefab files to go into prefab edit mode, all of the inspector fields are successfully linked/filled in.
I didn't see any posted solutions, was there a resolution for this error?
Plastic SCM breaks prefabs, un-assigns all references.
in Unity 3D
Posted
Hi Ryan, Sorry for the delay.
We actually found a work around to the issue, and these were my steps in case it helps anyone else:
Unfortunately since the problem is now fixed, I can't confirm whether it was on Custom Components or not. I have since pushed additional changes to those prefabs that were initially not working properly and they somehow now work. If we notice this behavior again I will grab any related logs and take some videos of the issue occurring.