Recently I have started generating lightmaps using Unity3D and these lightmaps are considerably larger than anything else in my game. I have no interest in keep revisions of these files as I can easily recreate them basd on the scenes existing in my previous changesets. However, lightmaps also take a considerable time to generate so simply ignoring a sync for them would not work as I am working on my game both on a beefy desktop (can reasonably bake lightmaps) and a crappy laptop (cannot reasonably bake lightmaps)
My point being: if I was able to selectively set how many revisions Plastic would keep of these lightmaps I would be able to save on this pointlessly occupied space. How do I solve this?