silentslack
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Posts posted by silentslack
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Hi,
Our company structures our Unity code across many different projects using the Unity Package Manager and local paths. This helps us re-use code and game templates across many different projects but does however make check-ins very time consuming. For example. in our current project we have 8 mini-games that come from 8 different workspaces. Ideally we'd love to have a single batch file that we could configure to target the workspaces that are relevant, then be able to check-in all in one pass. Is something like this possible?
Thanks, Jake
Batch file to check in multiple workspaces
in Unity 3D
Posted
Still having the same issue here. Anyone from Plastic able to offer some advice? Thanks!