yankee_racers Posted January 13, 2022 Report Share Posted January 13, 2022 I have just set up Plastic SCM for the first time and am trying to make my first checkin in Unity. This checkin is about 90 mbs and each time I try after a few mbs are uploaded I get a popup message saying "An existing connection was forcibly closed by the remote host" and it is canceled. I'm using Unity Version Control version 1.15.7 The version of Unity is 2022.1.0b3.2528 Any help is appreciated! Link to comment Share on other sites More sharing options...
blue Posted January 18, 2022 Report Share Posted January 18, 2022 Hi @yankee_racers, Thank you for reaching out to us. I am sorry to hear that you are having a problem with Checkin. The error is related with network. Please follow the steps below. How to check network Can you run the following command and share the output with us? (This command can check the speed of the network) cm iostats YourOrganization@cloud --nettotalmb=256 How to resolve slow network issue Once the network slowness is confirmed, follow the instruction below. (useful link ) Locate in client.conf file macOS: /Users/xxx/.plastic4/client.conf Windows: C:\Users\xxx\AppData\Local\plastic4\client.conf Update following settings in the "client.conf" and set it to "1" <Upload_SendDataThreadCount>1</Upload_SendDataThreadCount> <DownloadPoolSize>1</DownloadPoolSize> Restart GUI and check if the issue is resolved I hope the above is useful to you. Please feel free to contact me if you need any further information. Thanks, Link to comment Share on other sites More sharing options...
yankee_racers Posted January 20, 2022 Author Report Share Posted January 20, 2022 Thank you for the response but I'm still having the same issue. I tried Unity Collaborate and it works ok. Link to comment Share on other sites More sharing options...
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