SteveFla Posted July 15, 2022 Report Share Posted July 15, 2022 Hey everyone, new here. Quick minor question, I pretty much got Plastic SCM in my setup fine. I am just working solo on a project in UE5 with a local repository on my network drive. Before upgrading my actual project I been doing in Perforce, which I feel Plastic SCM for my uses is flowing better. I was wondering one thing. In testing I found if I move my HOME to a previous early revision. I don't appear to get an option in UE5 under source control to Sync to that revision. Only way I found to get my editor to gravitate to that is restarting it. Not sure if this is the proper route to do that, or if there is some setting I am missing that will allow my SYNC in source option to not be grayed out. Other than that, I been toying with branches, moving from spot to spot with no issues. I do notice that my uproject file after a restart ends up with a pending commit in Plastic SCM, which boggles me because I made all my commits prior to any restart but I am guessing that is it updating the main project file to previous changes before the restart? My guess lol. Anyways, I know this is noob territory so any help is appreciated. I have long been just doing the Winrar backup per update route but I know at this point as deep as I am beginning to develop I will definitely require source control in there. So all this is new to me even though I have dabbled with Perforce slightly. Good work though on this, I feel so much more at ease in Plastic and honestly its fitting my way of developing much better than other options out there, so its my home for sure once I fully figure out the sync situation so I can easily bounce around ahead. Thanks for anyone that clarifies this little part for me. Good to roll though outside of this, even if I do have to restart to switch back revisions. Link to comment Share on other sites More sharing options...
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