NDL Posted August 24, 2022 Report Share Posted August 24, 2022 My internet is pretty bad and slow BUT I've uploaded several large files the past year without any issues. PlasticSCM seems to fail on anything over 10MB-30MB Currently sending over 2GB of data to the project 2-3 assets at a time. This is really time consuming especially when it fails even with single files. The issue persists in Unity and the Stand alone client workspace. I've disabled my firewall, not sure what else I can try. Link to comment Share on other sites More sharing options...
blue Posted August 31, 2022 Report Share Posted August 31, 2022 Hi @NDL, Please close plastic SCM and add these lines or update the value accordingly in %localappdata%\plastic4\client.conf <UploadReadPoolSize>1</UploadReadPoolSize> <Upload_SendDataThreadCount>1</Upload_SendDataThreadCount> <DownloadPoolSize>1</DownloadPoolSize> <SocketConnectTimeoutMillisec>15000</SocketConnectTimeoutMillisec> Link to comment Share on other sites More sharing options...
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