spiritsoft Posted January 16 Report Share Posted January 16 Hi. I have an Unreal project with the starter assets plus ones from the marketplace. It's causing Plastic to bog down, failing to push everything to the remote. How do I ignore files that're already added to Plastic? Link to comment Share on other sites More sharing options...
SRombauts Posted January 17 Report Share Posted January 17 Hello, so the issue you have is not related to Unreal Engine, right? The issue you have is with Plastic SCM normal GUI? If it's related to Unreal, can you share more details on the version of Unreal, the plugin, and give some logs about the errors you get. As for ignoring files that are already added to source control, I think that you should look at "hidden_changes.conf" or perhaps "cloacked", see for instance Cheers, Sébastien Link to comment Share on other sites More sharing options...
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