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sacb0y

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Posts posted by sacb0y

  1. I'm currently unable to work because there is constantly changes on the workspace.

    image.png.3d69fa50ed975b636105147da2f5ccca.png

    I tried making a branch to see if that fixed it but no.

    image.thumb.png.cdab8d7adb29794363ea4391aaf77c32.png

    There is nothing in pending changes. 

     

    I've tried:

    • enabling checking the content.
    • cm unco --all
      • This returns an error about a folder that doesn't exist. 
      • c:\Users\*****\wkspaces\*****\Assets\AssetInventory is not in a workspace.

        "AssetInventory" or even "Assets"  is not the folder i'm doing commands from, and this folder does not exist at all. Other commands work fine.

    • undoing, switching branches, and other things by command line
    • Trying to undo things in unity. 
    • Reinstalling/Updating plastic (but not uninstalling it and reinstalling it)

    Nothing works.

     

  2. My main issue with the old version is connection to jira is a complicated mess. It seems with other gitbased tools connection to jira is very east, basically a few clicks.

    I imagine there's a much easier Oauth style solution like you have with Unity. I would like to see more of that.

  3. On 11/19/2020 at 4:17 PM, María said:

    Hi!

    We just added a note about this Next-gen project configuration: https://www.plasticscm.com/documentation/extensions/plastic-scm-version-control-task-and-issue-tracking-guide#Client-configuration-JIRA-Parameters.

    Hope this helps!

    Regards,

    María

    It would be nice if it worked more in reverse. 

    Source code apps | Atlassian Marketplace

    There's a ton of git integration but nothing for plastic 😕

    Fuller integration would be very valuable. Like all of these seem to be able to work with just about everything but plastic. 

  4. PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Antlr3.Runtime.dll included or the current platform. Only one assembly with the same name is allowed per platform. Assembly paths: 
    Assets/Ludiq/Assemblies/Antlr3.Runtime.dll
    Assets/Plugins/PlasticSCM/Editor/PlasticLib/Antlr3.Runtime.dll
    UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.ValidateAndGetNameToPrecompiledAssembly (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssemblies) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.ToScriptAssemblies (System.Collections.Generic.IDictionary`2[TKey,TValue] targetAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, System.Collections.Generic.HashSet`1[T] runUpdaterAssemblies) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.GetAllScriptAssemblies (System.Collections.Generic.Dictionary`2[TKey,TValue] allSourceFiles, System.String projectDirectory, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, System.Collections.Generic.HashSet`1[T] runUpdaterAssemblies, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssemblyType onlyIncludeType) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssembliesOfType (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssemblyType type) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileCustomScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings scriptAssemblySettings, System.String tempBuildDirectory, UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompileCustomScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<>c__DisplayClass40_0.<CompileCustomScriptAssemblies>b__0 () (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileCustomScriptAssemblies(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)

    This appears to be causing a critical error for me. But it was fine in Unity 2019.4.1, when I upgraded to Unity 2019.4.9 I had a problem like this before then, but i solved it but closing and reopening Unity hub. 

    EDIT: I removed "editor" from the bolt version of the file, which seemed to fix the error but bolt seems to be fussing at me about it...

     

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