Our situation is that we have a repository for the source art in our game project. It contains source files for our characters (e.g. Zbrush, Maya, Substance, Houdini), animations (Maya), environment (Blender, Houdini), and more.
The animation team (my dept) need access to some of the character assets for rigging and animation, but not all of the gigabytes worth of Zbrush sculpts and the like.
The folders are structured so each character has its own subfolders for different types of assets. I only want to sync the Maya folder for each character.
I want to just say "Sync the characters folder, excluding these file types" which is trivial to do with the regular client. With Gluon, I have to configure the workspace, and only include the specific 'Maya' folder for each character. Then, when a new character/outfit/prop/etc is added, I need to go back into the workspace configuration and manually include its respective Maya folder.
Same goes for any other type of file stored under the 'Characters' folder which I want sync. It needs to be manually added to the workspace, because I can't just tell Gluon to keep the whole folder up to date. The cloaked.conf (or something like it) would make this incredibly simple, because I could just tell it to skip .ztl or .spp files, and wouldn't need to continually reconfigure my workspace.