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randall.c

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Posts posted by randall.c

  1. Hi

    my other collaborators on my Unity PlasticSCM source control project have been facing the following issue:

    image

    I've already ignored the files FMOD has suggested in the documentation in my ignore.conf file but it still insists on being tracked and checked in.

    Here’s the ignore.conf file::
    #Common directories
    Library
    library
    Temp
    temp
    Obj
    obj
    Build
    build
    Builds
    builds
    UserSettings
    usersettings
    MemoryCaptures
    memorycaptures
    Logs
    logs
    **/Assets/AssetStoreTools
    **/assets/assetstoretools
    */Assets/AddressableAssetsData//.bin
    */assets/addressableassetsdata//.bin
    **/Assets/StreamingAssets/aa.meta
    **/assets/streamingassets//aa/
    .collabignore
    Builds

    *.apk
    *.unitypackage

    #Plastic SCM related
    /ignore.conf
    .private
    .private.meta
    ^.private.[0-9]+$
    ^.private.[0-9]+.meta$
    Gradle cache directory

    .gradle
    Autogenerated project files

    /Assets/Plugins/Editor/JetBrains*
    /assets/Plugins/Editor/JetBrains*
    .vs
    ExportedObj
    .consulo
    *.csproj
    *.unityproj
    *.sln
    *.suo
    *.tmp
    *.user
    *.userprefs
    *.pidb
    *.booproj
    *.svd
    *.pdb
    *.mdb
    *.opendb
    *.VC.db
    Unity3D generated meta files

    *.pidb.meta
    *.pdb.meta
    *.mdb.meta
    Unity3D Generated File On Crash Reports

    sysinfo.txt
    Crashlytics generated file

    crashlytics-build.properties

    #Mac
    .DS_Store*
    Thumbs.db
    Desktop.ini
    Never ignore DLLs in the FMOD subfolder.

    !/Assets/Plugins/FMOD/**/lib/*
    Don’t ignore images and gizmos used by FMOD in the Unity Editor.

    !/Assets/Gizmos/FMOD/*
    !/Assets/Editor Default Resources/FMOD/*
    Ignore the Cache folder since it is updated locally.

    /Assets/Plugins/FMOD/Cache/*
    Ignore bank files in the StreamingAssets folder.

    /Assets/StreamingAssets//*.bank
    /Assets/StreamingAssets//*.bank.meta
    If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
    Log files can be ignored.

    fmod_editor.log

    First time Unity-PlasticSCM user and really pulling my hair out on this one. Any help is greatly appreciated.

     

    Really pulling my hair out on this one. Any help is greatly appreciated.

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