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randall.c

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  1. Hi @Héber. Where can I find this "hiddenchanges.conf" file? Can't seem to find it anywhere on my unity project
  2. Not sure if this matters, but FMOD was integrated after the very first initial check-in.
  3. Hi my other collaborators on my Unity PlasticSCM source control project have been facing the following issue: I've already ignored the files FMOD has suggested in the documentation in my ignore.conf file but it still insists on being tracked and checked in. Here’s the ignore.conf file:: #Common directories Library library Temp temp Obj obj Build build Builds builds UserSettings usersettings MemoryCaptures memorycaptures Logs logs **/Assets/AssetStoreTools **/assets/assetstoretools */Assets/AddressableAssetsData//.bin */assets/addressableassetsdata//.bin **/Assets/StreamingAssets/aa.meta **/assets/streamingassets//aa/ .collabignore Builds *.apk *.unitypackage #Plastic SCM related /ignore.conf .private .private.meta ^.private.[0-9]+$ ^.private.[0-9]+.meta$ Gradle cache directory .gradle Autogenerated project files /Assets/Plugins/Editor/JetBrains* /assets/Plugins/Editor/JetBrains* .vs ExportedObj .consulo *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta Unity3D Generated File On Crash Reports sysinfo.txt Crashlytics generated file crashlytics-build.properties #Mac .DS_Store* Thumbs.db Desktop.ini Never ignore DLLs in the FMOD subfolder. !/Assets/Plugins/FMOD/**/lib/* Don’t ignore images and gizmos used by FMOD in the Unity Editor. !/Assets/Gizmos/FMOD/* !/Assets/Editor Default Resources/FMOD/* Ignore the Cache folder since it is updated locally. /Assets/Plugins/FMOD/Cache/* Ignore bank files in the StreamingAssets folder. /Assets/StreamingAssets//*.bank /Assets/StreamingAssets//*.bank.meta If the source bank files are kept outside of the StreamingAssets folder then these can be ignored. Log files can be ignored. fmod_editor.log First time Unity-PlasticSCM user and really pulling my hair out on this one. Any help is greatly appreciated. Really pulling my hair out on this one. Any help is greatly appreciated.
  4. Hi @RichardNightschool, did you managed to find a fix? Having the same issue on my Unity Project.
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