Alterego Games Posted July 22, 2021 Report Share Posted July 22, 2021 Hi, I'm a new PlasticSCM user so I might be dealing with a rookie mistake. However this issue is making me crazy. I have a project that has been converted from Git to Plastic, and has a lot of files that are being automatically updated by the Unity Editor (a lot of plugins). First I added these files to the ignore.conf file, this didn't work. I learned later, that this doesn't work because the files in question are already checkin to the server. So than I added them to the hidden_ignore.conf file, thinking this would make the plastic plugin ignore the local changes to the file. However, it doesn't work! (see picture of the file being added to the changed items, but also correctly linked to in the hidden_ignore file. The thing is, these files (there are a lot more of them), each give conflicts at every "incoming changes", because every developer has different automatic changes to the files. How can we fix this? 1 Link to comment Share on other sites More sharing options...
AdrienArt Posted October 3, 2022 Report Share Posted October 3, 2022 I had the exact same issue and it seems to work by adding it to cloaked.conf instead of hidden_changes.conf Link to comment Share on other sites More sharing options...
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