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dean

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Everything posted by dean

  1. I'm thinking maybe this Plastic bug has something to do with the old plastic login. I was completely blocked by this issue, even after trying all the suggested solutions. But I just tried logging in via my unity id, instead of the credentials that I had from pre-Unity days (same email address) and that seems to have fixed it. So far. 🤞
  2. Are there any improvements to this situation @calbzam? The OP's situation is exactly the same as ours, and surely very common. We have a game with a unity project, but also gigs and gigs of working files that are only required by artists. I don't want to use gluon, but also messing around changing the cloaking file seems like a very roundabout way of addressing this. Surely if Gluon supports partial updates, the main gui could too?
  3. I am also having this issue. Was going fine until this afternoon. Now I get "Invalid credentials, username or password are not valid." when I try and check in. I can see updates to branch explorer fine. The wierd thing is that if I select just 2 files I can (sometimes) successfully check them in, but a larger changelist, no luck. I have tried the fix suggested here with no luck. I am also on the latest version (Mac). What's going on here? It's super frustrating!
  4. No, that doesn't sound useful. The use case is that I'm working in the UI. I find a branch that I want to build. I want to copy that branch name so I can paste it in as a parameter in Team City. Or maybe I want to tell a team member what branch they should be on. Copy, paste.
  5. Ok, that sounds great. I will check out that link. Thanks!
  6. Thanks for the response Carlos, but not quite. The string I'd be wanting is the full branch name: main/release3.8.5. The textbox only contains release3.8.5 which is useless for any cli tools. And yet just 20 pixels above, I can see the full path, but it's not selectable! Even if that worked it would still not be as good a UX as I'd hope. It is several clicks away from the screen I am usually looking at (Branch Explorer). Being able to right click > Copy Branch name in the Branch Explorer would be ideal.
  7. We have been using plastic Cloud happily for a while now, but I am wondering what would happen if the office internet got disrupted. Is there a way for us to replicate the Cloud server locally so we can use it in this scenario? I can't quite work out if that is supported on the cloud plan.
  8. There are times when I want to copy the name of a branch. Either to paste into a build ui, or send to a team member. The UI seems to go out of it's way to make this difficult as even though branch names are shown, they are never select-able, and as far as Ive seen there is no right click "Copy branch name" as you might find in a git client. Not a huge deal, but this is just super frustrating sometimes. Has anyone worked out an easy way to copy a branch name?
  9. GUI will let me name a branch "Unity 2020.2.1 Upgrade", but the command line doesn't understand it. + cm switch main/Unity 2020.2.1 Upgrade [ERROR] main/Unity does not exist. -Edit Ah Nevermind. I think I just need quotes around it. Please delete.
  10. Coming from Mercurial and Git, it seems crazy to me that the Branch Explorer doesn't list the checkin descriptions alongside the dots. You have look at them one at a time, after a whole second of hovering over the dot. I can't see any way to get that info. The marketing material talks a lot about how intuitive and great the Branch Explorer is. The graph/branches are shown really clearly, but to me it doesn't mean much without the checkin info there. I guess my question is, am I thinking about this wrong? Are people using Plastic in a different way such that it doesn't matter that that info is missing? For example, branching every checkin?
  11. Hi Carlos, Thanks for the tips. I have been in email to support as well and received similar advice. I will try again today with those things in mind. One thing that could definitely be clearer in the docs is the syntax for the gitconf submodule equivalence. The only docs I could find use a local repo. What is the exact syntax for a github repo? Is it... git:https://github.com/user/repo -> repo@org@cloud writable:true relativeserver:true or git:https://github.com/user/repo.git -> repo@org@cloud writable:true relativeserver:true or maybe just https://github.com/user/repo.git -> repo@org@cloud writable:true relativeserver:true (I did manage to get it working, but was never sure it was right, or if it was causing issues. For the sake of others it would be great if there were examples in the docs for github, bitbucket etc.) As some general feedback, the attraction of plastic over git is that it's gui based, I was really surprised to have to dig out a conf file and do this is a text editor. How come it's not in a preferences page in the gui? One more question: Also I often see a port number specified. What does that mean? Is one required for Cloud? code@localhost:8084 Thanks for all the help!
  12. Wow I am getting really really inconsistent results here... I tried pushing a change to the repo with git, then the next time I tried to sync, it completed successfully! Succes! Maybe. When I go to view changesets/branch explorer, it seems there is nothing there. I then tried the same with my actual project, and I got a different issue. An error saying that the Submodule mapping needed to be set up in gitsync.conf. Even though the submodule is the same repo that was successful for the previous test. Very strange. As another test, I am on a different machine and trying to gitsync the same project. This time there is a completely different error. It says that there is a branch with multiple heads! That branch looks fine in Git, I am able to commit to it and push to github without any errors. If I try and view the branch explorer, there is nothing there. So... are there a lot of bugs in GitSync or... Am I just very unlucky or what? I have really high hopes for Plastic, but if this is the typical experience then we might have to stick with the known frustration of Git, which would be sa.
  13. Another thing, the SHA the error message refers to does not seem to exist in either repo in Git.
  14. Hi Carlos, thanks for the reply. Is there some way I could be confusing what you mean by "sync all submodules"? I have definitely done that, to the best of my knowledge. You can see a screen grab of the result of syncing the submodule in the OP.
  15. Hi! I am trying to migrate a repo from GitHub to Plastic. It has a submodule. I have gitsynced the submodule to plastic. I've set up the gitsync.conf as below. Im not sure of the syntax is correct. The only example I could find was a local repo not a github one. When I try and gitsync the parent project. I get this: Can anyone help? Thanks!
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