Jump to content

iBeMarsa

Members
  • Posts

    4
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

iBeMarsa's Achievements

Newbie

Newbie (1/14)

  • Week One Done Rare
  • First Post Rare
  • Dedicated Rare
  • Conversation Starter Rare

Recent Badges

0

Reputation

  1. Aww man, well thank you for your help! 😊 I will get in contact with their support.
  2. Thanks for the response! I attached what you were looking for to this post here. The screenshot of my WebUI in my original post is of my Characters folders, so I'll continue with that, but also add a couple of other .meta files from other folders for examples. I can confirm that all of the .meta files for my project are within the WebUI, but on my laptop they are all empty when I open them. No information or text at all, not even the ?'s like the WebUI has. I can also confirm that my issue with the ?'s it reaches to every single .meta file within my Assets folder, meaning it is not just affecting folders but things like prefabs and images as well. I've added a couple of those examples as well. These uploaded .meta files on this post are from my desktop, so they have information within them. Again, my laptop has these same files but are completely empty with no text or information and the WebUI has them but is filled with ?'s like the example above. On my laptop I do not see any files other than the regular .meta files, so no .meta.private.0 files. Characters.meta Environment.meta Enemy (Combat).prefab.meta Skin 1.psd.meta ignore.conf
  3. Commenting to hopefully get some attention from people. Any ideas how to fix this? Tried everything I can think of. I've worked on other projects that people have created through Plastic SCM, and never had this issue where meta files weren't populating with information. However, this is my first project I've uploaded to the cloud. I tried completely redoing it all but it still happens. Clearly there's something I'm missing...
  4. Hello, I'm new to using Unity with Plastic SCM, and to work I generally switch from my desktop to my laptop depending on where I am. I have a game I've been developing on my desktop, that works completely fine so far. However, when I tried adding it into Plastic SCM so I can create a new workspace on my laptop using the repo, all of the .meta files' contents are appearing as question marks, and not actually holding any of the information. So as you can imagine, I open up my project on my laptop and it's completely broken because all of the GUID's and other useful information from the .meta files are not there. I've added a screenshot of what my project's repo is holding for basically all the .meta files. I have tried deleting all the .meta files on my laptop's project folder, and that did allow it to become functioning. But this didn't solve my issue because all of the references and other information that is being held within those files were regenerated and wiped clean. Therefore things like my sprite sheets were no longer sliced. Materials were missing references. Etc. Everything seemed it needed to be manually fixed, which I'd rather not spend the time doing.. My Unity's Version Control is set to "Visible Meta Files", and honestly I'm not completely certain that has anything to do with this. But after all my Google searching I've decided to post here and hope that it's some silly setting or something that I completely missed.
×
×
  • Create New...