Hello,
We're evaluating plasticscm for Unreal Engine, and we are facing the same issue.
I created a default new project, followed the github documentation about setting up plastic in UE.
Now, when I launch UE, I get the same dialog as shown in the previous post ("Updating file", "Checking file"), and once UE has launched I can see a bunch of checked out out files in StarterContent directory. It makes the workflow very tedious.
Using UE 5.1.0 and plastic plugin 1.7.1 (We have the same behaviour with the default installed plugin, which is 1.6.something)
As a comparison I tried with another source control (perforce) and I don't have this behavior
Any idea ?
Thank you