DavidJ Posted September 25, 2017 Report Share Posted September 25, 2017 The Out of Sync functionality in the Plastic plugin for Unity (we're on 5.6.3) doesn't work for us. We never see the yellow triangle indicating that a file needs to be updated. If we directly query the status of a file using UnityEditor.VersionControl.Task task = Provider.Status(vcAsset, true); .... task.IsState(Asset.States.OutOfSync) then it never returns true, instead an Out Of Sync file returns Local | Synced. Can any shed any light on what's going wrong for us? Link to comment Share on other sites More sharing options...
manu Posted September 26, 2017 Report Share Posted September 26, 2017 Hello @DavidJ, you are right, it seems something is wrong there... I can't get it either. I'll try to gather more info and I'll come back to you. Link to comment Share on other sites More sharing options...
DavidJ Posted October 5, 2017 Author Report Share Posted October 5, 2017 hey@manu, did you get anymore info on this? Link to comment Share on other sites More sharing options...
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