Danny Posted July 31, 2019 Report Share Posted July 31, 2019 The automatic move detect has not worked well for me so I disabled it. I'm wondering if there is a way I can manually select a delete/add pair of files and specify that it is actually a move operation? thanks, Link to comment Share on other sites More sharing options...
psantosl Posted July 31, 2019 Report Share Posted July 31, 2019 Hi, You can achieve that using the command line, where you can do "cm mv" even after the move was actually done. From the GUI, you can do the moves "beforehand" using CTRL-X/CTRL-V in the Workspace Explorer. Now, would you mind sharing why the move detection didn't work fine for you? Thanks, pablo Link to comment Share on other sites More sharing options...
Danny Posted July 31, 2019 Author Report Share Posted July 31, 2019 Cool thanks! move detection had false positives on some of my png files (I've attached one of them below). Can I disable for binaries entirely? It would be nice if I could do the 'auto detect move' function on demand (from the right click context menu) for only selected files Link to comment Share on other sites More sharing options...
psantosl Posted August 1, 2019 Report Share Posted August 1, 2019 That's what you can customize: How do you move the pngs? Using some tool? Or directly in Explorer? If the latter, you can always use the Plastic Workspace Explorer for the moves Link to comment Share on other sites More sharing options...
Danny Posted August 1, 2019 Author Report Share Posted August 1, 2019 I move in Unity but I turned the plugin off temporarily because it really slows down editing a prefab. I can plan my moves more carefully, no big deal. I work sloppy and fast sometimes, probably not a good practice thanks! Link to comment Share on other sites More sharing options...
psantosl Posted August 1, 2019 Report Share Posted August 1, 2019 Well, we *should* be good detecting moves, but we are better with code because then we can calculate similarity. We have a way to use the NTFS underlying logs to detect moves more precisely, but we never made it public. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now