Jump to content

Danny

Members
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Danny

  • Rank
    Member
  1. Select them, right click, and press "Apply Local Changes"
  2. bump, I just ran into this for lots of files, quite painful
  3. I can't move these to another changelist and I can't seem to figure out how to check them all out (without navigating to each one), any ideas? thanks
  4. nice the user/appdata/local one worked, but the global repo config didn't seem to work. Does the global config repo not work in cloud? https://www.plasticscm.com/documentation/administration/plastic-scm-version-control-administrator-guide#Globalfileconfiguration
  5. I changed my project from binary serialization to 'forced text'. All my assets are now text. Based on the error message "Changing the revision type is not currently available in the cloud server", it seems my only option is the start a new cloud repo, is this correct? thanks
  6. thanks! I've been using Plastic for a few days now and really liking it. Are there any plans to add organizing pending changes into groups (like perforce's changelists) and shelving for the individual pending changelist?
  7. thanks, I think the Unity Plastic SCM plugin is explicitly checking out the .asset or something. I've checked the option you described but the problem still exists any other options? thanks
×
×
  • Create New...