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Check in Change Change Selection


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Unity ......Is there a way for the items that are imported into a project and used in a particular scene to register as the only files being utilized so when you checkin the changes and push them out its not adding and sending everything or do u manually have to select only the items being used and everything required for the items being used to work?

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Not very sure if I'm following you. In Plastic, you can configure hidden changes rules so you can avoid to submit changes in files.

You can also keep the not necessary files as private in your workspace and add them to the ignore list to avoid submitting them by mistake.

Does it help?



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