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How to use with Unreal UE4


FLARB

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So how do you get started with UE4? As far as I know, the plugin isn't needed anymore because PlasticSCM is integrated directly into Unreal, right? But there's zero documentation on how to use PlasticCloud with UE4. What do I use for the Plastic settings when I connect to source control? What URL do I use to connect to my cloud workspace?

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