lrg_steven Posted September 16, 2021 Report Share Posted September 16, 2021 We've been having a problem with locked assets being overwritten because the project settings to prevent it are stored in EditorUserSettings (a file that Unity says should be ignored in version control) instead of inside the VersionControlSettings file that is stored in version control. Unity 2020.3.0 Link to comment Share on other sites More sharing options...
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