Sentient Play Posted July 22, 2022 Report Share Posted July 22, 2022 Frequently when working in Unity with the plastic plugin (especially working in prefabs) I will get errors about items that don't exist. The items are sometimes other prefabs that have been renamed/moved/deleted that had referenced/included the gameobjects that I'm editing. Sometimes it's the prefab that I'm inside of. Link to comment Share on other sites More sharing options...
Héber Posted July 27, 2022 Report Share Posted July 27, 2022 Hi, Do you get those errors when trying to checkin? I'm guessing if it could be that we are not finding the changes after the rename and that's why it fails. If you run the check-in in steps, does it work? (first the changed, then the moved, and so on). Best, Héber. Link to comment Share on other sites More sharing options...
Sunnydaze Posted January 22, 2023 Report Share Posted January 22, 2023 Hi I have similar problem. I did try to check-in things in steps like suggested. It has no effect. Even when I don't select the files in question Plastic Complains. Three images show the sequence: I do not mark the files in question for check-in I click check-in, and get the attached error The missing files are now ticked off in the check-in window. After looking at this more, the added ticks for non existing files only happens when I try to check in a change to the same files it can't find from their new folder. Is there a way to make plastic forget about the old names of these folders? Link to comment Share on other sites More sharing options...
Orville Posted January 27, 2023 Report Share Posted January 27, 2023 I made an account just to drive home how absolutely insane it is that a version control software can't automatically handle deleted folders. What are these "check in steps"? And why are there specific steps at all? Link to comment Share on other sites More sharing options...
blue Posted January 30, 2023 Report Share Posted January 30, 2023 Hi @Orville, do you receive the same error message as the forum title? Please open a ticket with the support team. Link to comment Share on other sites More sharing options...
Sunnydaze Posted January 31, 2023 Report Share Posted January 31, 2023 I have opened a ticket, and there is a screenshot of the error message above. It is not worded 100% identically, but it seems to be the same 2 Link to comment Share on other sites More sharing options...
Sunnydaze Posted February 11, 2023 Report Share Posted February 11, 2023 Talked to support. When we used the seperate Plastic SCM client and pointed it to the unity project folder it worked perfectly. We were able to check in all the files, also the ones that were giving me problems when I tried to check them in from the Plastic SCM interface inside of unity. From now I'll do all my checkins from the seperate client. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now