dancercl Posted March 23, 2015 Report Share Posted March 23, 2015 Hi, We're a small game development team evaluating PlasticSCM and liked it very much, but there is a small issue on Mac OS X. We have lot of asset files and directories contain Chinese characters in the file name, this is not a problem on Window7/8 PC, but on OS X the Chinese characters all appear as little 'squares' in the PlasticSCM GUI client (see the pic). http://docs.google.com/uc?id=0Bx6HwHj9B4LZcFFNclFoa25SZUU The actual files in the filesystem show correct name, both in OSX 'Finder' and terminal ('ls' with locale 'zh_CN.UTF-8'), so I think the encoding is handled correctly by PlasticSCM, the issue is more likely in the 'visual' aspect. I don't know if this is a xQuartz or PlasticSCM problem, maybe it's the font used in rendering does not contain Chinese codepage, I googled around but found nothing relevant, is there anyway I can fix this? Spec: OSX Yosemite 10.10.2 XQuartz 2.7.7 (tried XQuartz 2.7.8_beta3, no luck) PlasticSCM 5.4.16.651 Regards! Link to comment Share on other sites More sharing options...
manu Posted March 23, 2015 Report Share Posted March 23, 2015 Hi there! I think it's because the old mono provided in the X11 installer of Plastic SCM. Can you give a try to the native MacOS GUI? It's called "MacPlastic" and you can download for free at: https://www.plasticscm.com/download/5.4.16.651/macosx I think it will support your chars, let me know if it helps! Link to comment Share on other sites More sharing options...
dancercl Posted March 24, 2015 Author Report Share Posted March 24, 2015 Wonderful!!! I've tried MacPlastic and it has no problem! Definitely gonna buy a license. Thanks a lot! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.