PolishRenegade Posted March 17, 2014 Report Share Posted March 17, 2014 Hello, I've noticed that when you import a Unity package and you already have some of the files of the said package in your project, Plastic will consider those files as new and will essentially delete the old file. You end up with all previous-version files under /deleted and the new files under /added. This is a problem as it makes it impossible to diff with the previous version and break the version continuity. This can be particularly worrying as all content from the asset store is a .unitypackage, so when you update a plugin, you won't be able to verify the differences / merge. Thanks Link to comment Share on other sites More sharing options...
pkamat Posted July 22, 2014 Report Share Posted July 22, 2014 Any work arounds for this? Link to comment Share on other sites More sharing options...
manu Posted July 23, 2014 Report Share Posted July 23, 2014 Hi guys! Can we schedule an online meeting to take a look into it? I'm not fully understanding the case and I'm sure an online meeting will save time. Link to comment Share on other sites More sharing options...
PolishRenegade Posted July 30, 2014 Author Report Share Posted July 30, 2014 I don't have the Unity-Plastic Plugin anymore but from memory, here's more info and steps to reproduce; UnityPackage is a .unitypackage file that contain assets. It's just a container for unity to easily import various files in a bundle. Steps; - Within Unity menu bar; Assets -> Import Package -> (select any default package) - Select all, click import - Modify any of the imported files - Checkin the imported files into your Plastic repository - Re-import the same package - Notice Plastic's behaviour in not recognizing that its the same files Thanks. Link to comment Share on other sites More sharing options...
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