phvalve Posted February 20, 2019 Report Share Posted February 20, 2019 Unity often touches various assets which marks the file as changed even when the file remains virtually the same. Should I manually run the revert unchanged items or does Gluon check the file contents during check-in and omit identical files from getting to the repo? On that same note, does Gluon ( orPlastic) do any kind of delta encoding with binary files? Often the repository size in cloud is smaller than the local project and this is something I've been wondering for a while. Thanks for reading! Link to comment Share on other sites More sharing options...
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